This page will contain all my work for my second group client project. For this project we will operate as a group to create a basic racing game. This project will be made up 6 3d modellers and 1 programmer. To design this project we formulated a plan of action and then we began allocating the tasks to each other and then we began the project.
The mind map below is something we created as a team to outline our plans for the porject. This includes: Software, Models, team struture and finally art and project direction. We created this via figma and was designed to show our client as well as our peers how we planned to produce this project. To plan this we began to formalize our roles then we let each member of the group discuss their own ideas and project outcomes.
The sketches below are a mix or digital and paper sketches. I have decided to create a mix of sketches firstly to experiment with different techniques but also to understand which approach to sketching suits my abilities.
The top down map will be 3d modelled by one of my team members however i offered to create a top down map for him so they could either keep the plan or they could adpat it slighly. As the project developed the modeller who was tasked with modelling the circuit was unsure and not very interested in the working with us in the project, so we allocated the task to someone else who wanted to create a more complex design as he has a history of creating more complex models. While this sketch was never used I do belive that this was effective as early stage development for idea development.
The final area of my ideation was me using figma, some of my hand drawn sketches were not as clear so i decided to try figma and practice using some of the tools on the system
I decided to recreate the top down map in digital mainly because It would be easier to send to my team member so they could follow the design but also to get more used to the software as I have never used it for sketching before this project.
The sketch below shows how the garage/pit stop will look. the electrical power pump in the scene is one of the sustable aspects of the project, this will be modelled by someone else but again i needed to see how it could look within the scene before I began the modelling stage.
Both sketches were completed using reference images, I traced them using reference images and I will add these to the reference list at the bottom of the page.
Before I began creating the final 3d Model I began working on early 3d iterations of the car
Early designs were mainly to give me more guidance on how the car could potentially look in its early development stages.
below, is the broken down stages of my car development.
the base model of the jeep was something that I did spend more time on than the rest as I had to make sure that it would look suitable. the rims that go around the car were the main part so it would fit the wheels and to achieve this I extruded parts of it so it fitted the proportions of the car.
the wheels were created by using 2 cylinders and then attaching them to create a suitable boolean for the shape. I then used the other cylinder to extrude the shapes to create the blades that come out of the centre.
The radiotor and lights were different shapes and both would be connected. One needed to be beveled to create the lights.the radiator was around 5 shapes and then I deciced to extrude them into each other.
The battery biodiesal system was related to the sustanbiity factor in the project. This was crucial part of the project as we had to understand how we could implement it and this was a centre piece of the project and its overall objective. To model this I began with adding cubes to create the battery and then added the cylinders to act as wires/tubes to allow the bio-diesal to travel to the engine.
these were a smaller asset to make and I was not quite sure how to do this so i deceied to use a cylinder and then I extruded that from it
The jeep was quite difficult overall to make and it was something that I did want to design when we decided to create a racing game. It was different from other models Ive made due to the complications and making sure I gave clear display of sustainability.
The first stage was to create a simple base for the garage. This involved using a cube and then deleting the front to create the front area of the pit stop where the cars can enter and leave.
The garage post is designed for people to understand which car goes where. This was something I didn't sketch out however it was something i picked up during my research
To save time and space I opted tp use the same body to essentially create two opposing garage and then clone them in engine so we can easliy create as many as we want. The process was to extrude the inside wall to separate them. I did make some changes later on this as I felt that it did not feel quite as unique.
The monitor was first of two props that were added to build up the scenery and the realism of a common design. the first step was to create a stand that the monitor will sit on in the scene.
The second step was to begin creating the scream and seeing how they looked on the scene to make any changes that needed to be made
Once I was happy with these designs and cloned the objects and then I got them in the right position the scene
The next area was to work on the roof. The roof was already quite blocky so I decided to chamfer it. the best way to do this is to use the edge tool and the chanfer in the specific direction to create a perfect curve.
The storage drawers are again just props. Process was fairly simple and only required some simple extruding and swift loops
The final model was a fun little design to work on as I had a good amount of creative insight and understanding to create a suitable model. It was relativley simple as the idea was to keep the poly count down to not overload inside Unreal Engine 5
The Jeep ended up with multiple different art directions mainly because the design was slightly more complicated so it had to be altered. During the design process I had to develop suitable ideas for the seasonability factor. One way was to design our cars in a way that showed a clear understanding of sustainability which led me to create the biodiesal design that I designed in my own way that I thought would be perfect for our vision of how the asset was designed. On the model itself I spent a great deal of time trying to replicate the designs I made in my sketches and blockouts but as I had never designed a vehicle before some parts were harder to design that others.
Above of our final renders of the garage. The design was kept using a cleaner glossy design that was kept to be more effective to the typical design in a high end racing garage. During the pre production work I did want to include some sort of clear connection to sustanability. This would lead me to design the roof using a dark green that symbolises our understanding of the SDG. The other reason for this decision was because when designing our brand identify we decided to follow the green design. The model had a number of different assets attached it. These were for props that can be used within the scene and it would then be easier to manage the assets when they can be transferred to the engine.
The main error I encountered was my car not loading into scenes correctly. The image below was sent to me by my our main programmer Stephen who was trying to rig the wheels and as the files were corrupted which was my fault as I did follow the procedure correcly of what was required. The reason this issue occured was because I used the exported file from Max rather than substance painter which had the right UVs as the original file was not unwrapped properly within 3ds Max so by exporting each file from substance painter I was able to make sure that the file was exported correctly.
The issue was solved and I was able to keep the car and wheel seperated and the file was not currupted which meant the programmer was able to work on the rigging
The sdg 8 goal aims at creating jobs, supporting economic growth and making sure that the jobs dont cause damage to the enviroment. within this project we have made great strides in focusing on how we could create assets that are reflected within the project and the specific sdg goal. The first aim was to relate this goal to the project in some way. Firstly it required us to make sure that jobs and ecomomic growth are not harmful to the planet. We as a group decided to focus on making the assets while included bio-diesal. We decided that the cars would utalise a different type of power system rather than something like petrol which is signfiantly worse than normal. I talked about this within the developement stage of the project, however it works via tubes that pass into a type of engine that powers the vechile. The main reason for us taking this approach was we believed that if this was designed in real life it would involve creating jobs that are not only not as damaging to the planet but also economially good for the jobs, these are 2 aspects that are directed at the sdg goal and how it was utalised in the project. I believe that as a group we were able to understand the requirments of sustanability and inclduing the goals into the project.
below is a documeant that contains a google slides file which brakes down each model and has some more information on the models from a technical perspective as well as what textures and modelling tools were used.
Design Documenation/Handover filesWiki, C. to G.T. (2008) Cape ring inside, Gran Turismo Wiki. Available at: https://gran-turismo.fandom.com/wiki/Cape_Ring_Inside (Accessed: 05 February 2025).
About, M. (2013) Jeep Wrangler - Showing Yellow_Jeep_4.jpg. Available at: https://images.maxabout.com/cars/kahn/jeep-wrangler/image-1978231 (Accessed: May 18, 2025).
Knipe, T. (2022) F1 Pitstop Garage | Galleries | Scene. Available at: https://www.cgtrader.com/gallery/project/f1-pitstop-garage (Accessed: May 18, 2025).
Autodesk, A. (2025) Contact Customer Support | Autodesk Support. Available at: https://www.autodesk.com/support/contact-support?msockid=33da56eb1fa76a083a0643671e5c6b01 (Accessed: May 18, 2025).
Goals, G. (2024) Goal 8: Decent work and economic growth - The Global Goals. Available at: https://www.globalgoals.org/goals/8-decent-work-and-economic-growth/ (Accessed: May 18, 2025).